XP Cost: 4; 12; 24
Ranks: 3
Skill Point Cost: n/a
Self Teach: R1: +25%; R2+: No
Learn Time: 12 weeks
Rarity: Common
Prerequisite: Read/Write*
Limitation: None
Debarment: None
Understanding and knowing trade can be a good thing. This lore grants the character knowledge of how business works in a particular city, its surrounding towns and villages, and can predict when certain commercial activities will take place (i.e. when the Market is at its fullest, when and where some smaller street markets open, etc.). While the skill doesn’t allow for any special contacts, the character knows:
• The guilds and their duties (and guild contacts)
• The location of major shops and their wares
• Where to find particular non-magical goods for sale
The skill also comes with the knowledge of currency of the world, a very basic understanding of the economics of it, and trade routes all useful to a character looking to make their mark in the world. This general knowledge lore does not assist in anything that does not relate to commerce. The prerequisite for specific regions is Read/Write skill of the major language in the region.
Rulings and Updates
- None