Goblin

The sly ones, those in the shadows, the tinkerers of hidden arts; all of these are names goblins have gone by throughout time. Many never know if they are good or evil, but all know they side with who ever will win and are only matched by gnomes in their ability to tinker and create. They are always making deals and always up to something. Goblins are misunderstood at best; with rag-tag clothing and often confusing speech, they can be a burden to deal with.

More Explosions with Age

Goblins live, on average, 50 years on Xadune, which isn’t much less than a human, especially if you take into account the high rate of explosions.  If you run into a Goblin on the street, he will likely be around 14-35 years old.  Goblins have around 1-2 children over their lives, but no more than 3.

Base Growth

Goblins have a base growth of 4 Body per Level, and 5 Skill Points per Level. They have a maximum level of 35 and a maximum XP of 1127.

Goblins gain 1 life every 2 levels, starting at 3rd, and max out at 12th level.

Stabbity Stab Stab!

Goblins are sneaky, sly, and somewhat crazy. Since they can’t be trusted by most and usually turn on people when they least expect it, they can purchase Backstab Rank 1 for half cost.

Tricksy!

Goblins do whatever they can to get out of a situation and to escape horrible odds. As such they buy all Disarm Trap and Lock Picking at 2 less XP.

Makin’ Stuff

Creating things is in the Goblin’s blood.  Goblins choose one branch of Engineering (Clockwork, Electrical, or Steam) and, in this branch of Engineering only, can purchase one Engineering Knack Rank 1 and one Construct ____ Creations R1 at a 25% discount (rounded down), as well as Rank 2 of each at a 10% discount (rounded down).  The first time a Goblin learns an Engineering Skill, this benefit is locked in.

KABOOM

Whenever a Goblin makes an explosive, it costs half the skill to create. They like to make things go boom!

Untrustworthy

Goblins are weak and frail, and they know it! If they see the tide of a fight turning, they will often (Marshal coin flip) turn sides, rat out their friends, or use whatever info they have to get ahead and stay alive!  This is something that needs to be roleplayed and, at any point, a Marshal can remind the player of this.

Compulsion

Goblins cannot resist collecting and trading for things. Some are attracted to shiny things, others sharp things, but all have a thing that they cannot resist. They will trade for it and collect them till they die and will protect their horde to the very end no matter what. Most deals that are brokered with Goblins are done over these select objects, and no goblin will go against the terms of a trade for their item.

Max Extra Body

At levels 20 and 30 a goblin character has the option of purchasing five extra body to add to their max for 10xp. This trait can only be purchased at levels 20 and 30 and at no other time. This trait does not count against Endurance or racial maximums and instantly raises the maximum body of the character by five points. If purchased both times it raises this races’ maximum body to 80 by level 35.

Makeup Requirements

All exposed skin must be a deep green, either with makeup or tight-fitting clothing.  Goblins must have pointed ear and pointed nose prosthetics. Ear prosthetics should be between 1.5” – 2.5” from inner curve to tip. These are to be worn at all times, even if the character’s ears are covered.

Goblin Experience Levels
LevelXPBodySkill
1045
218810
3291215
4411620
5542025
6682430
7832835
8993240
91163645
101363650
111583655
121803655
132023655
142243655
152514060
162784060
173054060
183324060
193594065
203934465
214274465
224614465
234954470
245294870
255704870
266114870
276525275
286935275
297345275
307825680
318375680
328996085
339686085
3410446590
3511277095