Armor, Heavy

XP Cost: 10; 15; 20Ranks: 3Skill Point Cost: Varies Self Teach: NoLearn Time: 6 weeksRarity: CommonPrerequisite: Blacksmithing R* for R* Limitation: Schematics NeededDebarment: None Heavy armor is learned in this classification of armor. Once the smith has learned the base level (Rank 1), the character can raise their skill higher to make fine items (Rank …

Armor, Light

XP Cost: 4; 6; 8 Ranks: 3 Skill Point Cost: Varies Self Teach: No Learn Time: 4 weeks Rarity: Common Prerequisite: Blacksmithing R* for R* Limitation: Schematics Needed Debarment: None This skill grants the character the knowledge to create light armors. Once the smith has learned the base level (Rank 1), the character can raise …

Armor, Medium

XP Cost: 6; 9; 12 Ranks: 3 Skill Point Cost: Varies Self Teach: No Learn Time: 5 weeks Rarity: Common Prerequisite: Blacksmithing R* for R* Limitation: Schematics Needed Debarment: None With this skill the character can make medium suits of armor. Once the smith has learned the base level (Rank 1), the character can raise …

Blacksmithing

XP Cost: 3, 6, 17 Ranks: 3 Skill Point Cost: n/a Self Teach: No Learn Time: 4 weeks Rarity: Common Prerequisite: None Limitation: None Debarment: None The base skill required before you can step into knowing any other real form of smithing. This skill allows you to understand the basic workings of the art and …

Gem Cutting

XP Cost: 4; 12; 24 Ranks: 3 Skill Point Cost: 4 Self Teach: No Learn Time: 15 weeks Rarity: Common Prerequisite: Jewelry R* for R* Limitation: Requires Jewelers Kit. Debarment: None Often a gem might be larger than a person wants, or they could just want a few smaller stones cut from one but still …

Jewelry

XP Cost: 5; 10; 15 Ranks: 3 Skill Point Cost: Varies Self Teach: R2+: +50% Learn Time: 16 weeks Rarity: Common Prerequisite: Blacksmithing R* for R* Limitation: Schematics Needed Debarment: None From rings to ornate crowns, the smith can make most forms of jewelry depending on their workings knowledge. Once the smith has learned the …

Keening Weapon

XP Cost: 20 Ranks: 1 Skill Point Cost: 1 Self Teach: No Learn Time: 10 weeks Rarity: Rare Prerequisite: Blacksmithing R1 Limitation: Only one keen at a time Debarment: None For 1 skill per use, the player character can add a +2 damage bonus to a non-magical melee weapon for one combat. It takes five …

Maintained

XP Cost: 25 Ranks: 1 Skill Point Cost: 25 Self Teach: No Learn Time: 16 weeks Rarity: Rare Prerequisite: Blacksmithing R2 Limitation: One per event Debarment: None Allows all the character’s personal items to have an immune to one “Destroy” per event. Rulings and Updates

Weapons, Large

XP Cost: 8; 12; 16 Ranks: 3 Skill Point Cost: Varies Self Teach: No Learn Time: 6 weeks Rarity: Common Prerequisite: Blacksmithing R* for R* Limitation: Schematics Needed Debarment: None Bows, crossbows, shotgun shells, and bastard weapons are all considered large. Once the smith has learned the base level, the character can raise their skill …

Weapons, Medium

XP Cost: 6; 9; 12 Ranks: 3 Skill Point Cost: Varies Self Teach: No Learn Time: 6 weeks Rarity: Common Prerequisite: Blacksmithing R* for R* Limitation: Schematics Needed Debarment: None The most common item in this group is the long sword, but also includes battle axes, long arms ammunition, and spears. Once the smith has …

Weapons, Small

XP Cost: 4; 6; 8 Ranks: 3 Skill Point Cost: Varies Self Teach: No Learn Time: 4 weeks Rarity: Common Prerequisite: Blacksmithing R* for R* Limitation: Schematics Needed Debarment: None Small weapons include short swords, axes, small arms ammunition, and similar weapons in size. Once the smith has learned the base level, the character can …

Weapons, Tiny

XP Cost: 2; 3; 4 Ranks: 3 Skill Point Cost: Varies Self Teach: No Learn Time: 8 weeks Rarity: Common Prerequisite: Blacksmithing R* for R* Limitation: Schematics Needed Debarment: None With this skill, the smith learns how to properly make tiny weapons such as daggers and saps. Once the smith has learned the base level, …