Barboroy

Loyal, patriotic, and firmly held in their beliefs, the Nation of Barboroy is home to some of the most industrialized cities in the world. It sits in a mild climate and is often seen as the last bastion of civilization.

Geography

The nation of Barboroy lies on the southern peninsula of Pha, and subsequently has a large amount of coastline. A few large forests still stand to mark where nature once ruled, but for the most part, the sights to see here are the sprawling cities. Winter is typically the rainy season, and it tends to be warmer than the rest of the continent.

History

Barboroy was founded in AFS 015 be a group of similarly-minded individuals who had flocked to southwestern Barboroy after Fallen Star. As they spread their borders, they came into conflict with their established neighbors. In AFS 021, the border reached that of the Western Kingdoms, and a war broke out that would last for the next 17 years. It was one of the longest and bloodiest conflicts of the century. The peace that was signed was a strained one.

In AFS 077, Barboroy went to war with the Kingdom of Revrent, which would last three years and end in AFS 080 with the signing of the Barboroy Treaty. Another strained peace, the Barboroy people often blame Revrent for their lack of process in the coming years.

In AFS 133, Barboroy again found itself at war with the people of the Western Kingdoms, a war that would last until the Invasion of 136, when arms were thrown aside and the peoples of both nations worked together to battle the Invaders.

Since 136, Barboroy has been fighting along its eastern border against the Vichese. As the first major front of the War, Barboroy has ramped up its military production to a volume never seen in living memory

The Barboroian People

The Barboroian people value technology and progress above all other things. Here, the sciences flourish and everything which benefits from them follow suit.

The Barboroian people have long since denounced the arcane arts in their pursuit of scientific advancement; the few who still believe it to be something other than children’s tales denounce it as
evil. You will not find an Arcanist within the borders who is doing more than visiting.

Education is a primary concern for the people of Barboroy, and their mass-education system is second only to Revrent. Barboroy boasts some of the best universities in the world.

These are a very patriotic people; they often feel their country is the greatest in the world. They are a very head-strong people and are not receptive to foreign mannerisms or customs. This has, in part, contributed to the bloody nature of the nation. It seems that, perhaps due to the last war, the people of
Barboroy as a whole detest the people of Revrent.

The Fashion of Barboroy

The stylings of the Barboroian people vary from rural to urban. The urban elite model their fashions after Jarr and Kinsley, with formalwear often being imported.

The urban working class and the rural population wear clothing more suitable to the warm climate.

Military

Barboroy boasts a well-trained army, a solid navy, and a formidable sky fleet. Some of the best sky pilots were born and trained in Barboroy, and their military benefits from it. The technological pursuits have also
assisted the military greatly.

Technology

Science is by far the driving force of progress here. A nation which has sworn off magic, they embody the true nature of invention. Though Kanada is the father of firearms, Barboroy is the nurturing mother that
has brought them and all other children of science up and further than they could have ever gone.

It is said that modern medicine was invented in Barboroy, as well as the electrical sciences. What isn’t questioned is the massive industrial complex Barboroy has built in the past decades; factories are one of the major employers in Barboroy. They line the rivers, dot the cities, and it isn’t unusual to see one amidst the southern farmlands. Innovation and Production are Barboroy’s true strengths.

Laws

Laws are among the most lenient on the planet. Most nations feel Barboroy offers too many second chances and is nothing more than a breeding ground for mistakes. Barboroy is also the only nation that feels children are not fully responsible for their actions. They also do not endorse transportation but instead prefer to use their own penal system.

Optional Area Cultures

Barboroians are a proud people and tend to be self-sufficient. Because Barboroy was founded on the principles of individualism, Barboroians follow this tradition.

All Barboroian Area Cultures come with a blanket disadvantage:

Distaste for Magic: It can be an awe inspiring thing and also something that most just disbelieve in. Regardless, magic is never something that a person for Barboroy just looks over. It is often something that either scares them, intrigues them, or enrages them. No Barboroian can learn Read Magic or any Arcane Skill.

Doctor

There is nowhere on the planet that knows more about the new medical sciences than the collective of doctors in Barboroy. Advancements in medical technology and surgical techniques are invented and refined in the country’s universities and hospitals. As such, the Barboroy Doctor gets both Diagnostic and Healing R1 for free.

However, being on the bleeding edge of the field has its disadvantages. The Borborian Doctor has little time to study other subjects. With the exception of Anatomy, all Knowledge Skills cost 30% more XP (fractions rounded up), to a maximum of 15 additional XP spent.

Engineer

Many countries embrace engineering, but few live and breath it like Barboroy does. Barboroy Engineers learn an Engineering Knack R1 and the associated Construct R1 Skill at no cost at character creation.

While the Engineer understands the ins and outs of machinery, the body is something else entirely. Engineers learn all Doctorial Skills at a 30% increased cost, up to 17 extra XP spent.

Rancher

You can take my love, take my land, take me where I cannot stand; the Rancher is the iconic cowboy of Barboroy. Growing up mainly in South Barboroy, Ranchers work the cattle and horse farms which feed the country and provide a great number of exports. The Rancher gets the following Skills at no cost: Riding
R1: Horse; Firearms; and Rope Use R1. Chaps aren’t a requirement.

Ranchers grow up in their own world. Rarely do they travel outside their town. As such, diplomacy is not a tactic often used. Diplomacy, Statecraft, and Bureaucracy all come at a 30% increased cost, up to 10 extra XP spent.

Military

Barboroy does not have mandatory military service, but their armed forced have never lacked volunteers A Military member can choose one of the following benefits:

Infantry: Gain Weapon Proficiency R1 in a weapon of choice and Endurance R1 at no cost.

Sky Navy: Boating R1: Airships, Airship Lore R1, and Firearms at no cost.

When the military is your career, it can be difficult to learn skillsets outside of your training. As such, for Military members Customary and Nefarious Skills cost 30% extra XP (fractions rounded up) to a limit of 17 extra XP spent.