Fire Elemani

The most aggressive of the Elemani are the Fire Elemani. The passion of their home plane burns bright in these types and they are normally quick to respond or take action. They are normally seen as the warrior class of the Elemani. Their frontline skills are highly desirable and are often regarded as the best warriors in the world; some training for battle for almost their entire life.

Natural Life Span

Elemani can live to be around 300 years old naturally, if they aren’t killed first.  The average age of an Elemani on the street is around 35—50.

Base Growth

Fire Elemani have a base growth of 7 Body Points per level, and 4 Skill Points per level.  They gain 1 life every 4 levels, starting at 3rd and maxing out at 24th. Fire Elemani have a maximum level of 35, and a maximum XP of 1201.

Immune to Fire

Being made of fire, these people are immune to any form of Fire or Flaming damage.  This does not include explosive damage.

Create Fire

Being half fire has its upside. Fire Elemani can create and throw non-magical fire balls (4 Flaming) at the cost of 4 Skill Points per use. This skill also allows them to start normal fires at ease in almost any condition. This ability costs no Skill Points to use. Additionally, they can heat their metal weapons at any time, allowing one to call one extra point of damage along with the flaming tagline. This effect also costs no Skill Points to use, but is known to take its toll on the weapon.  The weapon used should be noted on the Character Card whenever this is utilized.

Extra Skill

At levels 15; 23; and 30 a Fire Elemani character has the option of purchasing six extra skill to add to their max for 18xp. This trait can only be purchased at levels 15; 23; and 30 and at no other time. This trait does not count against racial maximums and instantly raises the maximum skill of the character by six points. If purchased all three times it raises this races’ maximum skill to 90 by level 35.

Makeup Requirements

Fire Elemani have deep red to ash grey skin, fiery red hair, and at night, glowing red eyes.  Additionally, Fire Elemani have pointed ears of varying length.

Advantages: Pick 1
Natural Fighter: Character can purchase all ranks of Weapon Proficiency Skills at –1XP.
Resistant to Disease: Can Resist the Disease tagline with expenditure of 2 Skill Points.
Locate Fire: Character can locate Fire, Magma, and Lava within a 1 mile radius and concentration. 
Dim the Flames: Gain the Slow Respiration Skill for 0XP.
Steroids: All Temporary Strength bonuses are doubled in effectiveness (but not duration).

Disadvantages: Pick 2
Hydrophobia: A roleplay-intensive fear of large bodies of water. This is coupled by a decrease of Maximum Body by –25%, and the character tales 25% of their maximum body in Full Effect Mental Damage when over or in a large body of water, and they take 1 Full Effect Mental Damage every 60 seconds while over or in a large body of water. 
Free Spirit: The Petrify and Freeze taglines are taken as a Full Effect Fatal Blow.
Weakness to Water/Ice: Character takes x5 damage from Water/Ice Elemental Attacks.
Made of Fire: Character requires both Veterinary Healing and Elemental Lore: Fire in order to be healed. 
Aggressive: The Berserk Tagline lasts 50% longer; 15 minutes by default.  Berserk is not removed by the Death tagline; only Resurrection or the proper medical means will cure it before it runs its natural course.

Fire Elemani Experience Levels
LevelXPBodySkill
1074
219148
3312112
4432816
5563520
6704224
7854928
81015632
91186336
101396340
111626344
121856344
132086344
142316344
152597048
162877048
173157048
183437048
193717752
204077752
214437752
224797752
235158458
245518458
255958458
266398458
276839160
287279160
297719160
308239864
318839864
329519864
33102710568
34111110568
35120111272