Primitive reptilian human-like creatures averaging around six feet in height and weighing 200-300 pounds; although lizard-folk are based upon many different species of reptiles and therefore it is not uncommon to find pygmies or gargantuan dinosaurs occasionally. The lizard folk are a patriarchal society usually putting the strongest and fiercest warriors in charge, with the most adept shamans as counselors. The lizard folk societies on Xadune are natural and shamanistic. They take from the land only what they require so that the land may replenish itself. They seldom go to war with any except amongst themselves, and if they do, it is due to survival or defense.
Lizardfolk are an Advanced Race, and a player can only choose to play a lizardfolk after playing 20 events as a non-Advanced Race.
Resist Toxin
Due to their ability to survive, Lizard Folk have learned how to resist most toxins. They may spend 4 Skill and resist any toxin.
Resist Sleep
Lizard folk may resist all types of sleep effects. It costs them 4 Skill every time they do such.
Thick Skinned
Lizard Folk’s scales are thick and rough; as such they start out with 10 natural armor points which stacks with any other armor combination.
Scale Rot
The Lizard folk have hard scales that serve as a natural armor; however, this natural armor has its disadvantages. The lizard folk have difficulties wearing metal armors due to the rotting of scales and chaffing from the contact with the metal. If Lizard folk choose to wear metal armor, they suffer a minus 10 body penalty.
Cold Blooded
Lizard Folk are cold blooded by nature, thus taking double damage from cold. It cannot kill them on the other hand; it can only take them to unconscious status (zero body). Additionally, if one is bleeding out and hit with a cold based spell, the Lizard folk’s death count will slow, effectively doubling the length of it.
Makeup Requirements
Detailed full body makeup referencing any large lizard. This may include a tail and prosthetics. (See Staff for approval).
Extra Skill
At levels 20 and 30 a lizard folk character has the option of purchasing five extra skill to add to their max for 15xp. This trait can only be purchased at levels 20 and 30 and at no other time. This trait does not count against racial maximums and instantly raises the maximum skill of the character by five points. If purchased both times it raises this races’ maximum skill to 90 by level 35.
Human Experience Levels | |||
Level | XP | Body | Skill |
1 | 0 | 5 | 4 |
2 | 16 | 10 | 8 |
3 | 25 | 15 | 12 |
4 | 37 | 20 | 16 |
5 | 50 | 25 | 20 |
6 | 64 | 30 | 24 |
7 | 74 | 35 | 28 |
8 | 95 | 40 | 32 |
9 | 112 | 45 | 36 |
10 | 130 | 50 | 40 |
11 | 150 | 50 | 44 |
12 | 170 | 50 | 44 |
13 | 190 | 50 | 44 |
14 | 210 | 50 | 44 |
15 | 235 | 55 | 48 |
16 | 260 | 55 | 48 |
17 | 285 | 55 | 48 |
18 | 310 | 55 | 48 |
19 | 335 | 50 | 52 |
20 | 365 | 60 | 52 |
21 | 395 | 60 | 52 |
22 | 425 | 60 | 52 |
23 | 455 | 65 | 56 |
24 | 485 | 65 | 56 |
25 | 520 | 65 | 56 |
26 | 555 | 65 | 56 |
27 | 590 | 71 | 60 |
28 | 625 | 71 | 60 |
29 | 660 | 71 | 60 |
30 | 700 | 77 | 65 |
31 | 745 | 77 | 65 |
32 | 795 | 83 | 70 |
33 | 850 | 83 | 70 |
34 | 910 | 89 | 75 |
35 | 975 | 85 | 80 |