Lizardfolk

Primitive reptilian human-like creatures averaging around six feet in height and weighing 200-300 pounds; although lizard-folk are based upon many different species of reptiles and therefore it is not uncommon to find pygmies or gargantuan dinosaurs occasionally. The lizard folk are a patriarchal society usually putting the strongest and fiercest warriors in charge, with the most adept shamans as counselors. The lizard folk societies on Xadune are natural and shamanistic. They take from the land only what they require so that the land may replenish itself. They seldom go to war with any except amongst themselves, and if they do, it is due to survival or defense.

Lizardfolk are an Advanced Race, and a player can only choose to play a lizardfolk after playing 20 events as a non-Advanced Race.

Resist Toxin

Due to their ability to survive, Lizard Folk have learned how to resist most toxins. They may spend 4 Skill and resist any toxin.

Resist Sleep

Lizard folk may resist all types of sleep effects. It costs them 4 Skill every time they do such.

Thick Skinned

Lizard Folk’s scales are thick and rough; as such they start out with 10 natural armor points which stacks with any other armor combination.

Scale Rot

The Lizard folk have hard scales that serve as a natural armor; however, this natural armor has its disadvantages. The lizard folk have difficulties wearing metal armors due to the rotting of scales and chaffing from the contact with the metal. If Lizard folk choose to wear metal armor, they suffer a minus 10 body penalty.

Cold Blooded

Lizard Folk are cold blooded by nature, thus taking double damage from cold. It cannot kill them on the other hand; it can only take them to unconscious status (zero body). Additionally, if one is bleeding out and hit with a cold based spell, the Lizard folk’s death count will slow, effectively doubling the length of it.

Makeup Requirements

Detailed full body makeup referencing any large lizard. This may include a tail and prosthetics. (See Staff for approval).

Extra Skill

At levels 20 and 30 a lizard folk character has the option of purchasing five extra skill to add to their max for 15xp. This trait can only be purchased at levels 20 and 30 and at no other time. This trait does not count against racial maximums and instantly raises the maximum skill of the character by five points. If purchased both times it raises this races’ maximum skill to 90 by level 35.

Human Experience Levels
LevelXPBodySkill
1054
216108
3251512
4372016
5502520
6643024
7743528
8954032
91124536
101305040
111505044
121705044
131905044
142105044
152355548
162605548
172855548
183105548
193355052
203656052
213956052
224256052
234556556
244856556
255206556
265556556
275907160
286257160
296607160
307007765
317457765
327958370
338508370
349108975
359758580