Magical Circle

Protections, States, and Barriers

There are some that can create magical globes or circles to protect themselves and close allies. These circles normally fully encompass the caster and their friends from all angles and sides at a set distance from a center point. No normal magical spells or physical attacks can pass through the circles. This normally does not affect creatures in the Twilight in any way, but some do. The caster of said spell will let players in the Twilight know if they can pass through their circle. Casters normally also have the ability to lower and raise circles on the fly. Representation of a raised circle is the caster’s hand or weapon raised in the air. The caster is also required to announce “Circle Up” or “Circle Down” when doing the appropriate action. While the circle is down, it is as if the spell is not in effect, only when it is up or raised will it provide any type of protection. Living creatures can stand on the circle line while it is down which will not allow the circle to be raised until they move, but inanimate objects or creatures will be flung off the circle (inanimate objects are player’s choice as to direction) if they are standing on the cusp when it is raised. These spells normally last for the spell duration (which can be anywhere from 10 minutes to an hour) or until the caster is dead, incapacitated, or leaves the area of effect (i.e.: the circle)

Rulings and Updates


  • None