XP Cost: 25Ranks: 1Skill Point Cost: 25+ Self Teach: +50%Learn Time: 17 weeksRarity: ExoticPrerequisite: Alchemy R1; 400+ XP; Psychoactive Handling Limitation: May only be taken once every 75 XP; 50uDebarment: None When the alchemist creates a gaseous psychoactive with this concoction they make the effect have a 5 foot radius. Rulings and Updates
Tag: Alchemy
Concoction: Combine Powder/Oil/Solvent
XP Cost: 25Ranks: 1Skill Point Cost: 10 Self Teach: +50%Learn Time: 17 weeksRarity: LegendaryPrerequisite: POS R1 Limitation: May only be taken once every 75 XP; 2 Powders/Oils/SolventsDebarment: None With this concoction, the alchemist creates a powder, oil, or solvent (POS) that is the combined effects of two POS. Combining two different POS yields the benefits …
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Concoction: Concentrate Psychoactive
XP Cost: 25Ranks: 1Skill Point Cost: 10 Self Teach: +50%Learn Time: 17 weeksRarity: LegendaryPrerequisite: Psychoactives R1 Limitation: May only be taken once every 75 XP; 2 of the same Psychoactive componentsDebarment: None The alchemist can combine two doses of the same psychoactive to increase their effects with this concoction. This requires two doses of the …
Concoction: Dispelling Pitch
XP Cost: 25Ranks: 1Skill Point Cost: 8 Self Teach: +50%Learn Time: 17 weeksRarity: LegendaryPrerequisite: POG R1; Explosive Handling Limitation: May only be taken once every 75 XP; 10uDebarment: None This concoction allows the alchemist to create an explosive that has the dispel enchantment effect instead of dealing damage. Targets that take a direct hit from …
Concoction: Elixir of Life
XP Cost: 25Ranks: 1Skill Point Cost: 25 Self Teach: +50%Learn Time: 17 weeksRarity: LegendaryPrerequisite: 350+ XP; TEB R3 Limitation: May only be taken once every 75 XP; 100uDebarment: None A fabled concoction, with this the alchemist can create an elixir of life. When administered to a target at any variation dead status this concoction will …
Concoction: Enhance TEB
XP Cost: 25Ranks: 1Skill Point Cost: 12 Self Teach: +50%Learn Time: 17 weeksRarity: LegendaryPrerequisite: 100+ XP; TEB R1 Limitation: May only be taken once every 75 XP; 5u; TEB componentsDebarment: None With this concoction the alchemist can create a tonic, elixir, or bandage with 50% more beneficial effects. This concoction does one of the follow …
Concoction: Eternal Alchemy
XP Cost: 25Ranks: 1Skill Point Cost: 25 Self Teach: +50%Learn Time: 17 weeksRarity: LegendaryPrerequisite: Alchemy R1; 235+ XP Limitation: May only be taken once every 75 XP; 25u; alchemic componentsDebarment: None With this concoction the alchemist is allowed to create an alchemy that has no expiration date. Rulings and Updates
Concoction: Extend Alchemy
XP Cost: 25Ranks: 1Skill Point Cost: 10 Self Teach: +50%Learn Time: 17 weeksRarity: LegendaryPrerequisite: Alchemy R1; 100+ XP Limitation: May only be taken once every 75 XP; 15u; alchemic componentsDebarment: None This concoction allows the alchemist to create an alchemy that has double the stated expiration time. Rulings and Updates
Concoction: Force Pitch
XP Cost: 25Ranks: 1Skill Point Cost: 8 Self Teach: +50%Learn Time: 17 weeksRarity: LegendaryPrerequisite: 150+ XP; POG R1; Globe Handling Limitation: May only be taken once every 75 XP; 15uDebarment: None This concoction allows the creation of a pitch capable of causing “X, Force Wave, 10 foot radius”, where X is the double the level …
Concoction: Incurable Psychoactive
XP Cost: 25Ranks: 1Skill Point Cost: 10 Self Teach: +50%Learn Time: 17 weeksRarity: LegendaryPrerequisite: Alchemy R1; 350+ XP; Psychoactive handling Limitation: May only be taken once every 75 XP; 5uDebarment: None The alchemist can create a psychoactive that, when a target is affected by it the effect, is incurable by nearly any means (effects are …
Concoction: Inferno Acid Globe
XP Cost: 25Ranks: 1Skill Point Cost: 10 Self Teach: +50%Learn Time: 17 weeksRarity: LegendaryPrerequisite: POG R1; Globe Handling Limitation: May only be taken once every 75 XP; 5uDebarment: None This concoction allows the alchemist to make an acid globe that is capable of delivering the alchemist’s level divided by two worth of Inferno Acid damage …
Concoction: Inferno Globe
XP Cost: 25Ranks: 1Skill Point Cost: 10+ Self Teach: +50%Learn Time: 17 weeksRarity: LegendaryPrerequisite: POG R1; Globe Handling Limitation: May only be taken once every 75 XP; Must create one globe. 10uDebarment: None This concoction allows the alchemist to make any one non-acid globe that is capable of delivering half the original globe’s damage worth …
Concoction: Insanity Pitch
XP Cost: 25Ranks: 1Skill Point Cost: 20 Self Teach: +50%Learn Time: 17 weeksRarity: LegendaryPrerequisite: Alchemy R1; Explosive Handling Limitation: May only be taken once every 75 XP; 25uDebarment: None The alchemist is capable of creating a pitch that causes the Fractured Mind effect with this concoction. Rulings and Updates
Concoction: Medium Yield Explosive
XP Cost: 25Ranks: 1Skill Point Cost: 25%+ Self Teach: +50%Learn Time: 17 weeksRarity: LegendaryPrerequisite: POG R1; Explosive Handling Limitation: May only be taken once every 75 XP; Creation of Small Yield ExplosiveDebarment: None The alchemist can create one explosive that now has a radius of effect of five feet. This concoction can only be acquired …
Concoction: Pain Pitch
XP Cost: 25Ranks: 1Skill Point Cost: 10 Self Teach: +50%Learn Time: 17 weeksRarity: LegendaryPrerequisite: POG R1; Explosive Handling Limitation: May only be taken once every 75 XP; 5uDebarment: None This concoction creates an ideal distraction for the alchemist. When used it creates a 5 foot radius “Pain” effect that lasts for 10 seconds. If used …
Concoction: Replicate
XP Cost: 25Ranks: 1Skill Point Cost: 5 Self Teach: +50%Learn Time: 17 weeksRarity: LegendaryPrerequisite: 350+ XP; TEB R2 Limitation: May only be taken once every 75 XP; 25% alchemical market valueDebarment: None This concoction allows the alchemist to replicate any one tonic or elixir, creating two doses of the same tonic or elixir from one. …
Concoction: Resilient Oil Psychoactive
XP Cost: 25Ranks: 1Skill Point Cost: 15+ Self Teach: +50%Learn Time: 17 weeksRarity: LegendaryPrerequisite: Alchemy R1; 235+ XP; Psychoactive Handling Limitation: May only be taken once every 75 XP; 25uDebarment: None The alchemist can create utilize a blade psychoactive formula (and 5 additional units) to create a blade psychoactive that, when the alchemist applies it …
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Concoction: Undetectable Psychoactive
XP Cost: 25Ranks: 1Skill Point Cost: 10 Self Teach: +50%Learn Time: 17 weeksRarity: LegendaryPrerequisite: 90+ XP; Alchemy R1; Psychoactive Handling Limitation: May only be taken once every 75 XP; 5uDebarment: None The alchemist can utilize a psychoactive formula (and 5 additional units) to create a psychoactive that, when a target is affected by it, the …