XP Cost: 25
Ranks: 1
Skill Point Cost: 10
Self Teach: +50%
Learn Time: 17 weeks
Rarity: Legendary
Prerequisite: Alchemy R1; 350+ XP; Psychoactive handling
Limitation: May only be taken once every 75 XP; 5u
Debarment: None
The alchemist can create a psychoactive that, when a target is affected by it the effect, is incurable by nearly any means (effects are treated as “No Effect” when they are attempted to be removed). If the psychoactive is not used in the event it is created it is rendered inert. The psychoactive still has the normal duration of effect; it just cannot be cured while the target is affected. Death effects are elevated to “Slain Dead” effects.
Rulings and Updates
- None