Blind Fighting

XP Cost: 8Ranks: 1Skill Point Cost: n/a Self Teach: NoLearn Time: 12 weeksRarity: RarePrerequisite: None Limitation: Can only be used when vision is hindered or attacker is invisible; can only be used with unarmed combat.Debarment: None Situations might arise when one is forced to fight in the dark. When this ability is purchased, a character …

Detect Lie

XP Cost: 15/25/45Ranks: 3Skill Point Cost: 1+ per use Self Teach: NoLearn Time: 5 weeksRarity: RarePrerequisite: 225+ XP Limitation: NoneDebarment: None With this Skill, a character may know if you are lying. A character may “Detect Lie” on one statement another character makes, and with a successful Skill Bid, the Detector knows if a lie …

Detect:

XP Cost: 15Ranks: 10Skill Point Cost: 1+ per use Self Teach: NoLearn Time: 5 weeksRarity: LegendaryPrerequisite: 225+ XP Limitation: Can only purchase once every 225XPDebarment: None Upon purchasing this Skill, the player chooses a specific detection from the list below: Angelic Aruzuran Beladren Devil Evil Intent Fiend Goth Noble ReLmani Shape-Changer Slaadi Undead Zuard At …

Hematomancy

XP Cost: 20Ranks: 1Skill Point Cost: 15 Self Teach: NoLearn Time: 24 weeksRarity: LegendaryPrerequisite: Eye for Detail; Healing R5 Limitation: NoneDebarment: None Is that chocolate? No, I think it is a blood stain. Since blood all looks the same to an untrained eye, characters with this lore have learned how to understand the intricacies of …

Looting

XP Cost: 10Ranks: 1Skill Point Cost: 13 Self Teach: +50%Learn Time: 36 weeksRarity: RarePrerequisite: Observation R1; Appraising R1 Limitation: NoneDebarment: None This skill represents a knack for grabbing the perceived best loot in the shortest amount of time. With successful use, this allows a character to recognize the most valuable item that is feasible, given …

Observation

XP Cost: 5; 25Ranks: 2Skill Point Cost: n/a Self Teach: +50%Learn Time: 5, 20 weeksRarity: CommonPrerequisite: R1: None; R2: 115+ XP Limitation: NoneDebarment: None This allows a character to often notice things most people wouldn’t. For example: that thing over there that you never noticed, your character would have seen. It’s good for quick situations …

Spell Craft

XP Cost: 10Ranks: 1Skill Point Cost: n/a Self Teach: +25%Learn Time: 12 weeksRarity: UncommonPrerequisite: Arcane Level 3 or Divine Level 2 Limitation: NoneDebarment: None Ever wish you could know what magic was mid-air? Now you can! This ability allows a player to break the fourth wall of LARPing. With this a character can identify in …

Trained Eye

XP Cost: 10Ranks: 1Skill Point Cost: n/a Self Teach: +25%Learn Time: 12 weeksRarity: UncommonPrerequisite: Weapon Prof +3 Limitation: NoneDebarment: None What if you knew what a combatant was thinking? Oh yeah, now you totally can! This ability allows a player character to break the fourth wall of LARPing. With this, a character can identify what …

Trap Detection

XP Cost: 12, 25Ranks: 2Skill Point Cost: 2 Self Teach: NoLearn Time: 12 weeksRarity: RarePrerequisite: R1: Observation R1; R2: 115+ XP Limitation: NoneDebarment: None Just because you can make a trap or even disarm it does not mean you can see it or find a hidden one. Trap detection is vital to the dungeon crawler, …