Trap Detection

XP Cost: 12, 25
Ranks: 2
Skill Point Cost: 2
Self Teach: No
Learn Time: 12 weeks
Rarity: Rare
Prerequisite: R1: Observation R1; R2: 115+ XP
Limitation: None
Debarment: None

Just because you can make a trap or even disarm it does not mean you can see it or find a hidden one. Trap detection is vital to the dungeon crawler, with it the character can spot a trap if they have enough Skill Point to spend.
This Skill is thought to be always in effect unless the player states it is not. If the character does not have enough Skill Points to use the skill, they are unable to spot hidden traps ahead of time.
At Rank 2, the Skill Point Cost decreases to 0 within 20ft of the character.

Rulings and Updates


  • None