Force/Confining Effects This effect causes the target’s arms to be tightly bound to their sides. While the target’s arms are bound they must hold their arms at their sides and are not able to attack or defend through these means. It should be noted the target’s legs are not bound. The Bind effect can be …
Tag: Force/Confining Effects
Freeze
Force/Confining Effects This effect inflicts the “Frozen” status and causes the target to freeze over in an ice sheet. You are still aware and can see and hear what is happening around you. Like being petrified, you have a tolerance of 14 (7 verses blunt) which if surpassed causes your form to shatter instantly sending …
Greater Bind
Force/Confining Effects This effect is a more powerful version of Bind; likewise it causes the targets arms to be tightly bound to their sides. While the target’s arms are bound they must hold their arms at their sides and are not able to attack or defend through these means. It should be noted the target’s …
Greater Web
Force/Confining Effects Like web but stronger, this effect consumes the target and effectively covers them in a web making them unable to move; alternatively, other people can move them. A person can break from this effect with the help of +6 strength or greater on a 6 count. Unlike normal webs, greater webs cannot be …
Immobilize
Force/Confining Effects This effect completely binds the target, essentially paralyzing their body and pinning them to the ground, making them unable to move. This effect does effectively paralyze a fairy and forces them to the ground, pinning them to it as well. People held by this effect are still very aware of their surroundings and …
Petrify
Force/Confining Effects This lovely effect turns you to stone. You are unaware of anything happening around you. Additionally you have a tolerance of 14 (7 verses blunt) which if surpassed causes your form to shatter instantly sending your soul to the Twilight. Standard duration is 10 minutes. Rulings and Updates None
Snare
Force/Confining Effects With this effect, the target is pinned to the ground by their left foot. While under the effect, they cannot move from the spot but can still attack & defend. The target can break from this effect with the help of +3 strength or greater on a 3 count. Standard duration is 10 …
Tether
Force/Confining Effects With this effect, the target is effectively tethered to the plane of existence they are currently on when struck with this effect. This would include the mortal realm or physical realm for those creatures that are phasing. This effect can also prevent a spirit on the Twilight from reentering the mortal realm for …
Trammel
Force/Confining Effects This powerful confining effect completely immobilizes the target, pins them to the ground, and covers them in a barrier that virtually is impenetrable to effects that are not magically piercing in nature; other than that, only the creature that caused the effect can in turn affect the target. The target still can see …
Web
Force/Confining Effects This basic effect consumes the target and effectively covers them in a web, be it physical or magical in nature, making them unable to move; alternatively other people can move them. A person can break from this effect with the help of +2 strength or greater on a 3 count. Physical Webs can …