XP Cost: 10Ranks: 1Skill Point Cost: n/a Self Teach: NoLearn Time: 16 weeksRarity: UncommonPrerequisite: Mathematics R2; Bureaucracy R2; Statecraft R2 Limitation: NoneDebarment: None Many temples, companies, and groups own substantial amounts of land and property, wielding power over vast areas. Characters who can manage these lands and turn a tidy profit in the name of …
Tag: Knowledge Lore
Advanced Lores
Advanced Lores XP Cost: 25Ranks: 2Skill Point Cost: n/a Self Teach: +25%Learn Time: 17 weeksRarity: RarePrerequisite: 100+ XP Limitation: NoneDebarment: 2: Slay for R1; Fatal Blow for R2 This trait allows the character to purchase higher ranks in Knowledge Skills. Rank 1 allows a character to purchase Rank 2 lore skills; Rank 2 of this …
Airship Lore
XP Cost: 5; 15; 30Ranks: 3Skill Point Cost: n/a Self Teach: NoLearn Time: 4 weeksRarity: CommonPrerequisite: None Limitation: NoneDebarment: None A common skill in the sky fleet, with this the character is well versed on the ships of the sky. This includes the different types, classes, and a little insight into who flies what. A …
Anatomy
XP Cost: 15Ranks: 1Skill Point Cost: Varies Self Teach: NoLearn Time: 8 weeksRarity: UncommonPrerequisite: None Limitation: NoneDebarment: None This lore involves the knowledge of the secret mysteries and intricacies of the body, including the structure, function, and location of bones, muscles, organs, and other soft tissues. This skill provides the scholarly foundation for all doctorial …
Ancient History
XP Cost: 7; 21; 42Ranks: 3Skill Point Cost: n/a Self Teach: R1: +25% R2+: NoLearn Time: 16 weeksRarity: RarePrerequisite: None Limitation: NoneDebarment: None This extensive skill allows the character to be more versed in the history of Xadune. Each rank will grant more and more knowledge into the history and how things went down according …
Arcanology
XP Cost: 8Ranks: 1Skill Point Cost: 5-10 Self Teach: NoLearn Time: 24 weeksRarity: RarePrerequisite: 4th Level Arcane Magic Limitation: Must have spell bookDebarment: None The study of the history and development of magic is termed Arcanology. A wizard with expertise in this field is familiar with the works of past wizards. If there was a …
Area Lore
XP Cost: 6; 18; 36Ranks: 3Skill Point Cost: n/a Self Teach: R1: +25% R2+: NoLearn Time: 6 weeksRarity: CommonPrerequisite: None Limitation: NoneDebarment: None With this skill, the player becomes more informed on a selected area. This could include knowledge on the local people from what they like to eat to what time they normally hang …
Astrology
XP Cost: 4Ranks: 1Skill Point Cost: n/a Self Teach: NoLearn Time: 6 weeksRarity: CommonPrerequisite: None Limitation: NoneDebarment: None The zodiac is a powerful thing in Xadune. This skill makes a character knowledgeable to the world of astrology. With it they are sometimes given a glimpse into how a signed person might be of help to …
Astronomy
XP Cost: 5; 15; 30Ranks: 3Skill Point Cost: n/a Self Teach: NoLearn Time: 6 weeksRarity: UncommonPrerequisite: None Limitation: NoneDebarment: None Most people know that Xadune has two stars and two moons and not much more is needed. Others strive to learn more. Astronomy concentrates on studying the movements in the sky. This skill aids the …
Botany
XP Cost: 15Ranks: 1Skill Point Cost: 2+ Self Teach: NoLearn Time: 12 weeksRarity: UncommonPrerequisite: None Limitation: NoneDebarment: None A player character with this skill is readily able to identify vegetation of most kinds and is familiar with the properties, life cycles, and habitats. This knowledge is limited to the terrain and climate the player character …
Bureaucracy
XP Cost: 5; 15; 30Ranks: 3Skill Point Cost: Varies Self Teach: NoLearn Time: 16 weeksRarity: UncommonPrerequisite: Read/Write* Limitation: NoneDebarment: None Knowing the law is not everything. With this lore, the character is versed in the inner workings of a select government and the red tape with which it is involved; in essence they are versed …
City Lore
XP Cost: 5; 15; 30Ranks: 3Skill Point Cost: n/a Self Teach: R1: +25%; R2+: NoLearn Time: 8 weeksRarity: CommonPrerequisite: None Limitation: NoneDebarment: None Much like the Area Lore skill but more highly refined and centered on just one city. This is the skill that lets you walk around a city like a tour guide to …
Creature/Racial Lore
XP Cost: 7; 21; 42Ranks: 3Skill Point Cost: n/a Self Teach: NoLearn Time: 6 weeksRarity: UncommonPrerequisite: None Limitation: NoneDebarment: None Every race has a history and its own ways. With this skill, characters have learned enough about a chosen race to understand how they tick, why they are the way they are, their customs, and …
Diplomacy
XP Cost: 7; 21; 42Ranks: 3Skill Point Cost: n/a Self Teach: NoLearn Time: 18 weeksRarity: UncommonPrerequisite: None Limitation: NoneDebarment: None Once you know who to talk to and how to get to them, next you need to know what to say. This ability allows you to know the right things to say at the right …
Elemental Lore
XP Cost: 15; 30; 45Ranks: 3Skill Point Cost: n/a Self Teach: Self Teach: R1: +25% R2+: NoLearn Time: 10; 21; 37 weeksRarity: RarePrerequisite: None Limitation: NoneDebarment: None One out of a thousand people have never even heard of the elemental planes, but with this lore that can change. The elements can be a tough thing, …
Geology
XP Cost: 15Ranks: 1Skill Point Cost: n/a Self Teach: NoLearn Time: 12 weeksRarity: UncommonPrerequisite: None Limitation: NoneDebarment: None A player character with this skill is able to identify different types of rocks and minerals, including metal and gems. Though he cannot accurately appraise the value of such items, he can differentiate between ornamental, semiprecious, and …
Heraldry
XP Cost: 5Ranks: 1Skill Point Cost: n/a Self Teach: +25%Learn Time: 4 weeksRarity: UncommonPrerequisite: None Limitation: NoneDebarment: None Every kingdom and nation have their own set of colors that mean… well next to anything. With this skill you are able to tell if you are being approached by a general, or a messenger. This skill …
Law
XP Cost: 5; 10; 15Ranks: 3Skill Point Cost: n/a Self Teach: NoLearn Time: 12 weeksRarity: UncommonPrerequisite: Read/Write* Limitation: NoneDebarment: None Everyone needs to follow them, but few truly understand them. Laws can be complex and nuanced things, and are specific to regions. When learning this Lore, the player must choose an area which to specialize …
Lore
XP Cost: 5; 10; 15Ranks: 3Skill Point Cost: n/a Self Teach: VariesLearn Time: 12 weeksRarity: RarePrerequisite: None Limitation: NoneDebarment: None If there is any base Lore skill that is not covered in this section, this is your general all-purpose Lore. There are almost countless Lores out there, so do not feel timid if you have …
Lore Overlap
XP Cost: 12Ranks: 1Skill Point Cost: 8 Self Teach: NoLearn Time: 17 weeksRarity: RarePrerequisite: At least two Lores of R2 + Limitation: Once per eventDebarment: 1: Weapon Prof +5 Once per event, the character can use a lore that is in some remote way related to an unknown lore and find a way to apply …
Mathematics
XP Cost: 7, 10Ranks: 2Skill Point Cost: n/a Self Teach: NoLearn Time: 16 weeksRarity: UncommonPrerequisite: Read/Write Limitation: NoneDebarment: None This skill grants the understanding and the basic practice Euclidean geometry and algebra. Upon taking this skill multiple times the character would then choose a more specific area of Mathematics: Basic Logic, Solid Geometry, or Basic …
Necrology
XP Cost: 10; 42; 84Ranks: 3Skill Point Cost: Varies Self Teach: NoLearn Time: 14; 48; 72 weeksRarity: RarePrerequisite: None Limitation: NoneDebarment: None A character with this lore is well versed in the lore of undead creatures, such as ghosts, wraiths, zombies, vampires, ancient dead, ghouls, liches, and their sub-forms. This lore may be used to …
Numerology
XP Cost: 10Ranks: 1Skill Point Cost: n/a Self Teach: NoLearn Time: 24 weeksRarity: UncommonPrerequisite: Mathematics R1 Limitation: NoneDebarment: None Like Mathematics, Numerology deals with numbers, but from their mystic and magical side. Each number has its own presence and power, and an individual’s birth hour or favorite number is as revealing as other methods of …
Planar Lore
XP Cost: 15; 30; 45Ranks: 3Skill Point Cost: n/a Self Teach: R1: +25%; R2+: NoLearn Time: 12 weeksRarity: RarePrerequisite: None Limitation: NoneDebarment: None Outside of the “normal” world is a vast place: the planes. Going there can be as easy as stepping through a portal. Understanding them though, that is a whole other story. Being …
Religion
XP Cost: 5; 15; 30Ranks: 3Skill Point Cost: n/a Self Teach: R1: +25%; R2+: NoLearn Time: 8 weeksRarity: UncommonPrerequisite: None Limitation: NoneDebarment: None With twenty-six different powers out there, you get a lot of different versions on how the world was made. Well, not really, but they do have their own ideas, customs, and ways. …
Semaphore
XP Cost: 3Ranks: 1Skill Point Cost: n/a Self Teach: NoLearn Time: 6 weeksRarity: CommonPrerequisite: None Limitation: NoneDebarment: None A long-time used form of communication between boats, semaphore gives the character the ability to use and understand long distance signaling. Rulings and Updates
Spirit Lore
XP Cost: 15; 30; 45Ranks: 3Skill Point Cost: n/a Self Teach: NoLearn Time: 10 weeksRarity: UncommonPrerequisite: None Limitation: NoneDebarment: None A character with Spirit Lore knows of methods to contact spirits, deities, and extraplanar powers. He can more easily communicate with these beings, gaining additional chances of success when attempting divinatory spells such as Augury, …
Statecraft
XP Cost: 5; 15; 30Ranks: 3Skill Point Cost: n/a Self Teach: R1: +25%; R2+: NoLearn Time: 16 weeksRarity: RarePrerequisite: None Limitation: NoneDebarment: None One of the last fabled skills to become a full-fledged lawyer or government worker. With this skill, one has studied hard in the workings of a political system and understands the workings …