“Do it”

This phrase is common in LARPing and dictates when the player actually has to physically perform a task. When saying, “Oh, I’m going to chase after that guy through the alleyways” you might be told “do it”; which implies that you need to start actually chasing that guy for real.

Adventure

An adventure is typically a singular encounter or module that a character or group of characters goes on. One can gain money, knowledge, experience, or just plain have fun on an adventure, but it should almost always be a dangerous, enticing, or informative occurrence.

Armor Points

When a character puts on clothing it offers a small amount of protection; donning specially made clothing or armor helps even more. Armor points are the measure of the protections a character has before they start taking damage to their body.

Body

This is the measure of the total physical health of a player character. As characters gain experience and rise in level they gain body. The more body you have the more damage you can take. Once a person’s body is reduced to zero they typically go unconscious, and if they go below zero body they …

Boffer

This is actually two different types of the same thing. A boffer is a term typically assigned to describe ahomemade LARP safe weapon. In most cases this design has a core of PVC pipe, kite spar, or carbon fiber fitted with tight appropriate pipe foam or suitable layers of cell foam to pad the weapon, …

Character Card

This is a small card that the player keeps on them during the game, which has a running list of their character’s skills, abilities, lores, traits, culture, health, armor, and other pertinent information. Throughout the event things might happen to the character that will need to be noted on the character card, which should be …

Combat Ability

At Xadune, Combat Abilities refer to a set of skills that are solely offensive combat related. All combat abilities give the characters some type of advantage in a combat situation.

Combat Talent

Similar to combat abilities, Combat Talents are a set of skills used purely in combat situations; however, are defensive in nature.

Content Runner

Veteran players have the option of taking the Content Runner Certification Test (CRCT) and, with a passing result, can run approved modules and encounters.

Culture Packet

A culture defines a society or aspect of a race in Xadune. It is a device used to better flesh out acharacter concept and places it more appropriately into the game setting. However, a player character is not required to have a culture. In terms of game mechanics, one thing a culture does is define …

Dividers

There are some skills that call for division of numbers. Many of these can be combined, or stacked, with similar skills so that you have more than one divider affecting the outcome. In these situations, the dividers should be applied sequentially. If two or more dividers effect a character simultaneously, the larger one should be …

Effect

Effects are things that produce a forced change or influence over your character. Typically these can be bad things, but they can also be beneficial. There are copious amounts of effects in Xadune. The most common can be found in Chapter 9. Great effort is made to make sure that effects are typically oneword terms …

Encounter

This term is used generally to define a situation where there was a meeting between Staff, Storyteam or Plot and one or more characters in a generalized setting, typically the set setting for the event. Some encounters are brief, others can be drawn out situations, but all encounters involve character with nonplayer character interactions.

Event

An event is the time frame in which the game takes place. Typically, it is a term used both in and out-of-play to define the actual date range in which the game will take place on an out-of-play level and the gathering of players in-play for the weekend.

Experience Points

These are the points earned and used to advance your character. The experience you gain goes towards apool that is used to calculate your level. As you gain experience you rise in level which gains you more body and skill points. Newly gained experience is called free XP, which means you have not spent it …

FOIP

“Find Out In-Play”: A common term used to designate that the question you asked was one that needs to, or should, be found out in-play and not out-of-play.

Level

Levels are tiers of advancements for your character based on your experience total. Higher levels offer more areas of growth, more body, and more skill points.

Lores

These are skills that are knowledge-based. Unlike other skills, which normally directly give you a physical advantage, lores give you insight into the area of the lore. Most lores are based on a rank system with each higher rank giving you more knowledge in said field. Many lores do not come with upfront information but …

Marshal

In an encounter, on a module, or during a town battle there will be a marshal. This will be the person describing the situation to you, answering the inquisitive questions you ask and determining the outcome of different skills based on the situation, as well as reminding players record the usage of their characters different …

Metagaming

This is a term which defines a situation where a player uses out-of-play knowledge on an in-play level. This can root from the player having before-hand knowledge on a puzzle or stat on a monster out-of-play and then just giving that knowledge to their character without that character learning of it in-play. This is considered …

Min/Max

This is used to describe a situation when a person out-of-play tries to effectively distort or utilize the rules to make a character with the minimum amount of disadvantages to a situation and the maximum amount of advantages. In doing so, one often sacrifices substance and depth to a character, making them a linear design …

Mod Hook

This is when a Marshal sets up a situation to attempt to hook a character or group of characters to go on a mod. This should be one of the number one things a player seeks if they are looking for adventure.

Module

Also called “Mod”. These are singular situations where a character or group of characters leave the event’s main setting and go to a different in-play location to have an encounter or battle. Mods and adventures are generally one in the same, though most would define a mod as having a deeper story aspect involving a …

Monster

Typically a monster is a person or thing that is not a player character and is combative towards them in some form or fashion. Monsters are not just non-playable races; any race or creature could be considered a Monster. These are played by Staff, Storyteam, Plot, and volunteer players and can be represented by full …

Monstering

When a player volunteers to help the game, nine times out of ten it will be to play a random monster, as defined above. Hence, the act of volunteering is often called monstering. Monstering isn’t just playing the ‘crunchies’, this can sometimes include role-play encounters, larger creatures, or even be a mod hook.

Multiplier

There are some skills that call for multiplication of numbers. Many of these can be combined, or stacked, with like skills so that you have more than one multiplier affecting the outcome. In these situations the multipliers do not multiply each other but instead are added together. For example, if you have one ability that …

NPC

“Non-Player Characters” These are characters which are not player characters. These characters are normally played by Marshals or Monsters to help drive plotlines, entertain players, or the like.

Out-of-Play

This is used to describe times or events that are happening not within the scope of the game. OOP thingsnormally include descriptions to better explain situations and often information your character should know, but you as a player were not aware of at the time. While OOP, you are simply yourselffor those moments, not your …

Over Casting

This is the act of casting a spell or using an skill when one did not have the means to do so. For instance, if a player used Accurate Attack while only having 5 Skill Points, this is considered over-casting. This is generally a mistake and is considered a bad thing. Repercussions occur in repetitive …

Plot

Plot is a rotating group of players who donate up to a year of their time to game in order to tell stories at Xadune.

Plotline

This is the over-arching story of an encounter, module, adventure or string of said events. Most all situations the players will be presented with from Marshals will have a plotline or storyline. Some will be twisting and long-lasting while others will be standalone single stories or events, but all are provided to add depth and …

Skill

These are the building blocks of a character. Skills are broken down into multiple categories based on their uses and the like but they all serve the same thing: to represent in-game ability to perform tasks. Most skills exist to aid a character in the adventuring aspect of the game and allow them to do …

Skill Bid

A skill bid is when a player uses their skill points in a bidding fashion to attempt to gain an advantage. This typically is required for a few skills in which the character must bet a predetermined, and often unknown, amount. Skill bids can also be thrown out and combined with daring feats that a …

Skill Point

Skills typically have an allotted skill point cost that is required to use said Skill. Skill points are a pool ofpoints that the character has. The maximum is raised based on the character’s level and with a few special traits. Skill points are regained during an event by fulfilling certain voluntary duties that help give …

Stacking

This refers to the act of adding skills on top of each other to gain multiple benefits as well as doing the same with protective defenses.

Staff

At Xadune, Staff are the overseers and managers that deal mainly with the game and its operations. Staff is the end of the line. It is where big decisions are made and who do all the annoying paperwork. Many of the huge overlying plot lines are run by Staff, along with most of the character …

Storyteam

Storyteam is a constant group that keeps plotlines long-running and often will use past plotlines to further a story or wrap-up unconcluded past storylines.

Tagline

A tagline is the out-of-play vocalization by a person to give the effect, type, and/or damage of an attack.

What Do I See?

A phrase asked, always on an out-of-play level, as a courtesy to better understand for the player what their character is seeing. One of the hardest things for some people to grasp of the concept is that when a person asks “what do I see?” they as a player are asking another player what they …