Ranks: 1
XP Cost: 10
Learn Time: 10
Skill Point Cost: 4+
Self-Teach :No
Pre-Requisite: –
Debarment: –
Limitation: –
Rarity: Rare
Description:
Once in a while you find yourself in a situation where you just need to get out. This skill is just that; with it the character is learned in finding escape routes along with getting out of general confines. This is the ability to escape shackles, ropes and even straightjackets by body contortions and limb manipulation. Though success is never guaranteed with this skill, it does offer the character a much better chance than someone who does not have the skill. Multiple bonds cause these values to add together. Having the Rope Use skill, and spending the skill amount, increases the Escapology skill chance for rope bonds by +4. More difficult confines need to be discussed with a marshal for the time and SP required. It should be noted that magical effects that do not produce physical confines (Bind, Snare, Confine, Immobilize, Trammel, etc.) cannot be escaped via this skill.
