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Weakness Identification

Ranks: 1

XP Cost: 10

Learn Time: 12

Skill Point Cost: 10

Self-Teach :No

Pre-Requisite: Observation R1

Debarment: –

Limitation: Target within 15 feet

Rarity: Uncommon

Description:

This ability, like Tactics, allows the character to assess an opponent for signs of weakness. Upon Skill Point expenditure, announcing “Weakness Identification!” and counting ten seconds (“Studying 10, studying 9, studying 8” etc.), the character has located the foe’s weakness, whether it lies in fighting style or a fault in the opponent’s armor. The character must remain within 15 feet of the combatants during his time of study to ensure this ability works. He may physically parry attacks directed at him during studying as well as use any non-offensive combat abilities to avoid harm, but may not initiate any attacks himself. This includes uses of his innate spell strikes, wild talents, or other combat abilities no matter what it may be. Nearly all his attention is focused on locating a weakness in his enemy.

After ten seconds of studying the character’s next attack he can cause double damage to the opponent. After such a wound, opponents adjust their fighting style so that the weakness is not as exposed and the ability cannot be used again against that opponent. This ability stacks with all other damage multiplier abilities and costs 10 sp to use.