Ranks: 1
XP Cost: 10
Learn Time: 24
Skill Point Cost: 8
Self-Teach : No
Pre-Requisite: (Non-Free) Weapon Prof +5; Weapon Parry
Debarment: –
Limitation: –
Rarity: Uncommon
Description:
Weapon Parry is good, but Critical Parry is better. Use of this ability allows the character to parry most extra ordinary melee attack that they were not actually able to physically block or parry themselves. This ability is only useable if a melee weapon is in the user’s hand and against a melee attack that is delivered from in front of the character. The only attacks that cannot be parried with this ability are Fatal Attacks, Slay Attacks, Maiming Attacks, Assassinate, Burst Attacks, Full Effect Attacks, Unavoidable Attacks and Terror Attacks. Additionally, unforeseen extra ordinary melee attacks including but not limited to attacks from behind, attacks from invisible creatures, or the like cannot be Critical Parried. However, “normal” (as defined by the Weapon Parry ability) attacks from an unforeseen attacker can be parried via a Critical Parry. The tagline “Critical Parry” should be announced when this ability is used and it cost 8 SP per use.
