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Critical Deflect

Ranks: 1

XP Cost: 10

Learn Time: 24

Skill Point Cost: 8

Self-Teach : No

Pre-Requisite: (Non-Free) Weapon Prof +3; Deflect; Critical Parry

Debarment: –

Limitation: –

Rarity: Uncommon

Description:

Deflect is neat, but Critical Deflect covers more of the bases. Use of this ability allows the character to deflect any one non-firearm ranged weapon attack allowing them to avoid the damage and/or effect of the attack. This ability is only useable if a melee weapon is in the user’s hand and against a melee attack that is delivered from in front of the character and announce the tagline “Critical Deflect” clearly. The only attacks that cannot be deflected with this ability are Fatal Attacks, Slay Attacks, Maiming Attacks, Assassinate, Burst Attacks, Full Effect Attacks, Unavoidable Attacks and Terror Attacks. Additionally, unforeseen and unseen extra ordinary ranged attacks including but not limited to attacks from behind, attacks from invisible creatures, or the like cannot be Critical Deflected. However, “normal” (as defined by the Weapon Parry ability) attacks from an unforeseen attacker can be deflected via a Critical Deflect. Using a ranged weapon to Critical Deflect an attack requires the character to remove one arrow, bolt, or bullet from their inventory per time used. Note: Arrow and bolt phys-reps should not be physically struck with the melee weapon. The ability cost 8 SP per use.