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Concoction: Incurable Psychoactive

Ranks: 1

XP Cost: 25

Learn Time: 17

Skill Point Cost: 10

Self-Teach :+50%

Pre-Requisite: Alchemy R1; 350+ XP; Psychoactive handling

Debarment: –

Limitation: May only be taken once every 75 XP; 5u

Rarity: Legendary

Description:

The alchemist can create a psychoactive that, when a target is affected by it the effect, is incurable by nearly any means (effects are treated as “No Effect” when they are attempted to be removed). If the psychoactive is not used in the event it is created it is rendered inert. The psychoactive still has the normal duration of effect; it just cannot be cured while the target is affected. Death effects are elevated to “Slain Dead” effects.