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Locks & Traps

Ranks: 3

XP Cost: 4; 12; 24

Learn Time: 12; 16; 20

Skill Point Cost: Varies

Self-Teach :No

Pre-Requisite: R1 of any Engineering Knack

Debarment: –

Limitation: –

Rarity: Common

Description:

Often seen as one of the shadier engineering arts, traps and locks are perhaps the oldest of all forms of engineering. With this skill, a character begins to learn how to form both traps and locks. There are three levels of advancement for this art: low, medium, and high. Each level allows the character to develop more complex traps and locks, thus making them more dangerous or difficult to bypass. The skill cost for making a trap or lock depends on just how much work the character wishes to put into the item.